Which you would then drop back to the water which would release the flyer from your grab, but also make the flyer drop its rider if it has one into the water. With the experienced artists you have now you could make an amazing new Megalodon model.Īs far as mechanics go I would really love to have a charged jump out the water to grab and damage flyers over the water. Or even just a light boost to loot crates and give it a harder taming process for balance. That would be balanced for a normal tame while still keeping the original idea behind the creature alive. Maybe instead of better loot, it just makes loot crates glow a little brighter to see them better underwater. It doesn’t even have to gather prime the same way I suggested for the Plesi but it being a rare, speedy mount would still be better than it is as of now. I would honestly be happy if you matched it with the speed characteristics the Plesi has and gave it some of the maneuvers I suggested for it also, like the spin-boost the pteranodon has, etc. The Liopleurodon really just needs to be made a normal tame… it is honestly a waste as it is now… Maybe the Plesi could take bites of prime from it’s side the same way? Like how we can scrape prime fish from the Leed. Allowing it to gather a little more and from more creatures. Things like that could really make the Plesi a more satisfying mount to get around the oceans.įinally I would add a prime fish mechanic. It is already fast but maybe it could be more maneuverable? A turnaround-spin like the Sarco has, plus adding a spin like the Pteranodon has for a boost underwater. I will probably use “majestic” to describe how a lot of these models should look, but bear with me lol.Īs far as mechanics go I think leaning into the Plesi’s speed is a good characteristic to stick with. In order of importance to myself, we have:įirst, please redesign and retexture the model to a more majestic paleo-art depiction. Which I kept in mind through this whole process. Any additions on top of these changes would be welcomed if they fit into the characteristics of the actual creature. I have put together what I feel would be the simplest to implement changes while being the most satisfying end result for being on the simpler side. It is imperative that this game comes out feeling fresh and new. Stone can be obtained from rocks and ground using a hatchet or from Doedicurus.With ARK Survival Ascended coming out, I feel it is the perfect opportunity to TLC the Legacy Creatures from ARK Survival Evolved’s early access.Fiber can be obtained from Plants or obtained from Therizinosaur and Gigantopithecus.Sulfur can be obtained from mountains using a pickaxe or from Ankylosaurus. Sillica Pearls can be obtained from Anglerfish.Crystal can be obtained from Ankylosaurus.Metal can be obtained from Ankylosaurus. Oil can be obtained from oil rocks using a oick or from Dunkleosteus.Keratin can be obtained from corpses of animals using a hatchet or from Therizinosaur.Chitin can be obtained from corpses of insects using a hatchet or from Direwolf.Obsidian can be obtained from Black Rocks using a pick or from Ankylosaurus.Flint can be obtained from Rock using a Pick or from Ankylosaurus.Hide can be obtained from Corpses using a hatchet or from Therizinosaur.Tree Sap can be obtained from Redwood Trees, Joshua Trees using Tree Sap Tap.Thatch can be obtained from Tress using a pick or from Brontosaurus.Silk can be obtained from Plants or obtained from Lymantria.Wood can be obtained from Tress using a hatchet or obtained from Therizinosaur and Mammoth.The following resources can either be gained directly from the source, or by killing a dinosaur which nets you the best chances of getting them. The creatures you can kill to harvest these are: That’s where we come in with this guide!Ī mid-late game resource you can find them by killing the creatures on all corners of ‘The Island’ map. Having these resources can be the difference between life and death in this game- so you need to know exactly how and where to find them. ARK: Survival Evolved is a game about, well, survival, which means that you only ever have what you can scavenge and forage from the environment.
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